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Pushing AMD's Infinity Fabric to Its Limit
- cebert 2y agoGeorge’s detailed analysis always impresses me. I’m amazed with his attention to detail.
- IanCutress 2y agoJust to highlight, this one's Chester :)
- clamchowder 2y agoSeems like no one ever reads the byline anymore
- geerlingguy 2y agoIt's like Anandtech of old, though the articles usually lag product launches a little further. Probably due to lack of resources (in comparison to Anandtech at its height). I feel like I've learned a bit after every deep dive.
- ip26 2y agoHe goes far deeper than I remember Anandtech going.
- AbuAssar 2y agoGreat deep dive into AMD's Infinity Fabric! The balance between bandwidth, latency, and clock speeds shows both clever engineering and limits under pressure. Makes me wonder how these trade-offs will evolve in future designs. Thoughts?
- Cumpiler69 2y agoIMHO these internal and external high speed interconnects will be more and more important in the future, as More's law is dying, GHz aren't increasing, and newer FAB nodes are becoming monstrously expensive, so connecting cheaper made dies together is the only way to scale compute performance for consumer applications where cost matters. Apple did the same on the high end M chips. The only challenge is SW also needs to be rewritten to use these new architectures efficiently otherwise we see performance decreases instand of increases.
- sylware 2y agoYou would need fine-grained hardware configuration from the software based on that very software semantics and task. If ever possible in a shared hardware environment. Video game consoles with shared GPU(for 3D) and CPU had to chose: favor the GPU with high bandwidth and high latency, or the CPU with low lantency with lower bandwidth. Since a video game console is mostly GPU, they went for the GDDR, namely high bandwidth with high latency. On linux, you have the alsa-lib which does handle sharing the audio device among the various applications. They had to choose a reasonable default hardware configuration for all: it is currently stereo 48kHz, and it is moving to the 'maximum number of channels' at a maximum of 48kHz with left and right channels.
- lincpa 2y ago[dead]
- Agingcoder 2y agoProper thread placement and numa handling does have a massive impact on modern amd cpus - significantly more so than on Xeon systems. This might be anecdotal, but I’ve seen performance improve by 50% on some real world workloads.
- hobs 2y agoWhen I was caring more about hardware configuration on databases in big virtual machine hosts not configuring NUMA was an absolute performance killer, more than 50% performance on almost any hardware because as soon as you left the socket the interconnect suuuuucked.
- bob1029 2y agoNUMA feels like a really big deal on AMD now. I recently refactored an evolutionary algorithm from Parallel.ForEach over one gigantic population to an isolated population+simulation per thread. The difference is so dramatic (100x+) that loss of large scale population dynamics seems to be more than offset by the # of iterations you can achieve per unit time. Communicating information between threads of execution should be assumed to be growing more expensive (in terms of latency) as we head further in this direction. More threads is usually not the answer for most applications. Instead, we need to back up and review just how fast one thread can be when the dependent data is in the right place at the right time.
- bobmcnamara 2y agoIs cross thread latency more expensive in time, or more expensive relative to things like local core throughput?
- bob1029 2y agoTime and throughput are inseparable quantities. I would interpret "local core throughput" as being the subclass of timing concerns wherein everything happens in a smaller physical space. I think a different way to restate the question would be: What are the categories of problems for which the time it takes to communicate cross-thread more than compensates for the loss of cache locality? How often does it make sense to run each thread ~100x slower so that we can leverage some aggregate state? The only headline use cases I can come up with for using more than <modest #> of threads is hosting VMs in the cloud and running simulations/rendering in an embarrassingly parallel manner. I don't think gaming benefits much beyond a certain point - humans have their own timing issues. Hosting a web app and ferrying the user's state between 10 different physical cores under an async call stack is likely not the most ideal use of the computational resources, and this scenario will further worsen as inter-thread latency increases.
- majke 2y agoThis has puzzled me for a while. The cited system has 2x89.6 GB/s bandwidth. But a single CCD can do at most 64GB/s of sequential reads. Are claims like "Apple Silicon having 400GB/s" meaningless? I understand a typical single logical CPU can't do more than 50-70GB/s, and it seems like a group of CPU's typically shares a mem controller which is similarly limited. To rephrase: is it possible to cause 100% mem bandwith utilization with only or 1 or 2 CPU's doing the work per CCD?
- jmb99 2y ago> The cited system has 2x89.6 GB/s bandwidth. The following applies for certain only to the Zen4 system; I have no experience with Zen5. That is the theoretical max bandwidth of the DDR5 memory (/controller) running at 5600 MT/s (roughly: 5600MT/s ÷ 2MT/s × 32 bits/T = 89.6GB/s). There is also a bandwidth limitation between the memory controller (IO die) and the cores themselves (CCDs), along the Infinity Fabric. Infinity Fabric runs at a different clock speed than the cores, their cache(s), and the memory controller; by default, 2/3 of the memory controller. So, if the Memory controller's CLocK (MCLK) is 2800MHz (for 5600MT/s), the FCLK (infinity Fabrick CLocK) will run at 1866.66MHz. With 32 bytes per clock read bandwidth, you get 59.7GB/s maximum sequential memory read bandwidth per CCD<->IOD interconnect. Many systems (read: motherboard manufacturers) will overclock the FCLK when applying automatic overclocking (such as when selecting XMP/EXPO profiles, and I believe some EXPO profiles include overclocking the FCLK as well. (Note that 5600MT/s RAM is overclocked; the fastest officially supported Zen4 memory speed is 5200MT/s, and most memory kits are 3600MT/s or less until overclocked with their built-in profiles.) In my experience, Zen4 will happily accept FCLK up to 2000MHz, while Zen4 Threadripper (7000 series) seems happy up to 2200MHz. This particular system has the FCLK overclocked to 2000MHz, which will hurt latency[0] (due to not being 2/3 of MCLK) but increase bandwidth. 2000MHz × 32 bytes/cycle = 64GB/s read bandwidth, as quoted in the article. First: these are theoretical maximums. Even the most "perfect" benchmark won't hit these, and if they do, there are other variables at play not being taken into account (likely lower level caches). You will never, ever see theoretical maximum memory bandwidth in any real application. Second: no, it is not possible to see maximum memory bandwidth on Zen4 from only one CCD, assuming you have sufficiently fast DDR5 that the FCLK cannot be equal to the MCLK. This is an architecture limitation, although rarely hit in practice for most of the target market. A dual-CCD chip has sufficient memory bandwidth to saturate the memory before the Infinity Fabric (but as alluded to in the article, unless tuned incredibly well, you'll likely run into contention issues and either hit a latency or bandwidth wall in real applications). My quad-CCD Threadripper can achieve nearly 300GB/s, due to having 8 (technically 16) DDR5 channels operating at 5800MT/s and FCLK at 2200MHz; I would need an octo-CCD chip to achieve maximum memory bandwidth utilization. Third: no, claims like "Apple Silicon having 400GB/s) are not meaningless. Those numbers are achieved the exact same way as above, and the same way Nvidia determines their maximum memory bandwidth on their GPUs. Platform differences (especially CPU vs GPU, but even CPU vs CPU since Apple, AMD, and Intel all have very different topologies) make the numbers incomparable to each other directly. As an example, Apple Silicon can probably achieve higher per-core memory bandwidth than Zen4 (or 5), but also shares bandwidth with the GPU; this may not be great for gaming applications, for instance, where memory bandwidth requirements will be high for both the CPU and GPU, but may be fine for ML inference since the CPU sits mostly idle while the GPU does most of the work. [0] I'm surprised the author didn't mention this. I can only assume they didn't know this, and haven't tested over frequencies or read much on the overclocking forums about Zen4. Which is fair enough, it's a very complicated topic with a lot of hidden nuances.