3 ms·
Also; The server calculated projectile trajectories independently of client-side predictions.It was buggy on certain? versions. We (OSP) noticed this on earlier
by monkburger 2y ago
Also; The server calculated projectile trajectories independently of client-side predictions.It was buggy on certain? versions. We (OSP) noticed this on earlier Quake 3 releases and it may have been fixed.
This results in visible "misfires" where projectiles didn't behave as expected