4 ms·
> the reason there are a lot of articles dissuading the practice is the observed reality that people who lean on print debugging often have incomplete knowledge
by PittleyDunkin 2y ago
> the reason there are a lot of articles dissuading the practice is the observed reality that people who lean on print debugging often have incomplete knowledge of the immense power of modern debugging tools.
While perhaps this is true of some sort of junior developer, I have both written my own debuggers and still lean heaviest on print debugging. It's trivially reproducible, incurs basically zero mental overhead, and can be reviewed by another person. Any day I break out a debugger is a bleak day indeed.
Profilers are much easier to argue for as it is very difficult for one to produce equivalent results without also producing something that looks an awful lot like a profiler. But in most cases the mechanisms you mention are just straight unnecessary and are mostly a distraction from a successful debugging session.
Edit: in addition to agreeing with a sibling comment that suggests different problems naturally lend themselves more to debugging (eg when writing low-level code a debugger is difficult to replace), I'd also like to suggest a third option languages can take: excellent runtime debugging ala lisp conditions. If you don't have to unwind a stack to catch an exception, if in fact you can modify the runtime context at runtime and resume execution, you quickly realize the best of both worlds without having to maintain an often extremely complex tool that replicates an astonishing amount of the language itself, often imperfectly.