4 ms·
GameNetworkingSockets from Valve. Maybe not middleware enough? You have to implement the serialization and a state update strategy yourself. Reliable & unrelia
by CodeArtisan 2y ago
GameNetworkingSockets from Valve. Maybe not middleware enough? You have to implement the serialization and a state update strategy yourself.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
https://github.com/ValveSoftware/GameNetworkingSockets https://github.com/ValveSoftware/GameNetworkingSockets
- shdh 2y agoYep, you will need to implement your own serialization and snapshot system with GNS.