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Isn't SDL itself is quite minimal already? I mean, it is definitely not high-level in any sense of the word.
by vkazanov 2y ago
Isn't SDL itself is quite minimal already? I mean, it is definitely not high-level in any sense of the word.
- Sharlin 2y agoNot minimal in the sense of "just give me a window, a minimal event loop, and a GPU context/swapbuffers function".
- colleagueRiley 2y agoEven then, that's what GLFW is designed to do, and it's entire source code is still far larger than RGFW's.
- slimsag 2y agoSDL provides.. ..an image decoding library. ..an audio input/output library. ..a multi-channel audio mixer. ..ttf and rtf font rendering. ..networking. ..runtime shader cross-compilation ..its own entire graphics abstraction layer / API. ..its own shader language, shader compiler, and shader bytecode format. I don't know at which point something becomes 'high level', but SDL is only 'minimal' if you use a subset of its functionality.