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Another reason is that exploratory programming is hard by design in Rust. Rust is great if you already have a spec and know what needs to be done. Most of the
by z3phyr 2y ago
Another reason is that exploratory programming is hard by design in Rust. Rust is great if you already have a spec and know what needs to be done.
Most of the gamedev in my opinion is extremely exploratory and demands constant experimentation with design. C/C++ offer fluidity, a very good and mature debug toolchain, solid performance ceiling and support from other people.
It will be really hard to replace C++ in performance/simulation contexts. Security takes a backseat there.