4 ms·
I love Pico-8. This is quite impressive given the constraints you had to deal with. What techniques did you have to use to fit it all?
by jmor9751 2y ago
I love Pico-8. This is quite impressive given the constraints you had to deal with. What techniques did you have to use to fit it all?
- alanxoc3 2y agoOh yeah thanks. I had to do lots of stuff to make it fit: - Run a genetic algorithm to find the best move ordering to save on space. - Sprites are only 1 bit per pixel, with a 3rd color faked with outlining. - Lots of refactoring, code minification, and custom scripts preprocessing the code. This was a project of about 14 months, and I thought it wouldn't be possible multiple times. But relieved it is finally released :)