3 ms·
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a sp
by guigui 2y ago
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total).
During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.
- jetbalsa 2y agoand physics bugs, there are a few edge spots you can clip into and really send yourself flying!
- dylan604 2y agothe purpose of the game was to force marketing upon the players. a speed run version would defeat the dwell time of the marketing on the screen. i'm sure the marketing department would not be a fan
- asheliahut 2y agoSurprisingly, you have to sit on the opening screen for a second or so before starting every run to get the best speedrun cycle for level 3. So I would say also with fast resets, it would be enough marketing even in the speedrun lol. (Coming from someone has spent hours speedrunning it so far)
- maroonblazer 2y agoPerhaps make it such that once you've completed it at 'normal' speed all the marketing messages are disabled, enabling the speedrun.
- bobfunk 2y agoFor what it's worth our head of marketing was the one asking for a speedrun mode, but it just couldn't make the cut in terms of scope :)
- bozhark 2y agorelease it on steam with the promise of multiplayer and it'll sell for $10