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We do when there available, but I think the way browsers implement limit bucketing (to combat fingerprinting) means that some users ran into the limit. I never
by jms55 2y ago
We do when there available, but I think the way browsers implement limit bucketing (to combat fingerprinting) means that some users ran into the limit.
I never personally ran into the issue, but I know it's a problem our users have had.
- modeless 2y agoThat makes sense. I bet the WebGPU WG would be interested in hearing about that experience. They might be able to make changes to the buckets.