4 ms·
> Pro-level competitive players are likely to be so fast and coordinated as to be close to indistinguishable from a well configured macro. If only configuratio
by chupasaurus 2y ago
> Pro-level competitive players are likely to be so fast and coordinated as to be close to indistinguishable from a well configured macro.
If only configuration includes randomness, is aware of body mechanics like difference between pressing same button strings with different fingers and so on and so forth.
> Really, if you want to have limits on input devices, you need to codify that into the game, not say any advances in keyboard design are cheating.
Smart Tap has been banned by Valve in CS2 precisely because the input processing has codified certain behavior since grandgrandfather of the engine and that code is being bypassed by software that emulates inputs.
If you want software to play the games for you then go for it, but it will be different games. That's why tool-assisted speedruns/superplay have their own place.