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I think part of the exercise is creating a thing that does stay sort of close to the spirit of the story that it is based on. This isn’t a totally free-form uni
by bee_rider 2y ago
I think part of the exercise is creating a thing that does stay sort of close to the spirit of the story that it is based on. This isn’t a totally free-form universe simulator, it is different way to interact with this one story.
I got rid of Fitzpatrick and tried to team up with Crispi. Didn’t work.
I dunno. If you’ve ever played D&D, there’s the concept of “railroading,” DMs who keep the players going in the “right” direction for the story they’ve set up. This annoys some folks, but some herding makes things easier. If the DM doesn’t know how the story will end, how do they set up foreshadowing?
I mean, if you want a classically structured story with a beginning, middle, and end… those aren’t designed in one shot, they require going back and forth, editing, to set up hooks and work out the narrative structure. So, this sort of game—it is going to need to know the end before it gets there, to foreshadow.