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If this is an LLM designed for story building, why is it barely any better than zork level of interaction? To test how censored/limited/snowflaked it is, I sai
by MortyWaves 2y ago
If this is an LLM designed for story building, why is it barely any better than zork level of interaction?
To test how censored/limited/snowflaked it is, I said two times in a row “shoot gun in air”.
Instead of it building the story going forward from that, it refuses with “I understand your frustration but a detective wouldn’t do that blah blah blah”.
So what? It’s meant to be an interactive generative dynamic story so why is it still constrained to the “10 actions remaining”?
So based on that, there was no reason to add AI/LLM to this. Parsing the input via NLP to whatever the hard coded actions appear to be would have been equally as effective.
- bee_rider 2y agoI think part of the exercise is creating a thing that does stay sort of close to the spirit of the story that it is based on. This isn’t a totally free-form universe simulator, it is different way to interact with this one story. I got rid of Fitzpatrick and tried to team up with Crispi. Didn’t work. I dunno. If you’ve ever played D&D, there’s the concept of “railroading,” DMs who keep the players going in the “right” direction for the story they’ve set up. This annoys some folks, but some herding makes things easier. If the DM doesn’t know how the story will end, how do they set up foreshadowing? I mean, if you want a classically structured story with a beginning, middle, and end… those aren’t designed in one shot, they require going back and forth, editing, to set up hooks and work out the narrative structure. So, this sort of game—it is going to need to know the end before it gets there, to foreshadow.
- ericmcer 2y agoThanks for also going the ridiculous route. Everyone else seemed to want to trick the LLM into revealing the answer but I immediately tried to take my pants off and murder Fitzpatrick. What is the point of having an infinitely flexible guide to these text adventures if you cant force it to respond to ludicrous scenarios? I guess I just want like a text-based GTA with the added thrill of ruining the built in storyline.
- MortyWaves 2y agoCompletely agree! Quite literally zero reason for LLM here at all. It’s like making a fast car and then limiting the speed to 20mph because it doesn’t fit your world view.
- MortyWaves 2y agoI find it really sad this was downvoted. This isn’t fucking Reddit, downvotes are not for that.