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I've seen two approaches so far: Grounding everything in symbolic representations. [1] Which can greatly empower stuff that we could simulate but was too compl
by ijk 2y ago
I've seen two approaches so far:
Grounding everything in symbolic representations. [1] Which can greatly empower stuff that we could simulate but was too complicated to write a game around; now you can have agents respond to complex simulations with appropriate dialogue. But it's limited by what we can build a simulation to do.
Or,
Leaning in to making the LLM the core of the experience but relying on the player to play along to a greater or lesser extent. This sidesteps the jailbreaking problem but requires rethinking what playing a video game is about - is it about breaking free of the limits of the system, or about co-creativity?
There's some attempts to find other paths, but they very much are pioneering new ways to play games and look very different to past gameplay. [2]
[1] e.g., https://dl.acm.org/doi/fullHtml/10.1145/3649921.3656988 https://dl.acm.org/doi/fullHtml/10.1145/3649921.3656988 though there are many examples .
[2] e.g., https://www.1001nights.ai/ https://www.1001nights.ai/