5 ms·
Now that I am delving into the retro-gaming world, I find it funny that 30 years ago gamers lambasted the Sega Saturn for using dithering patterns instead of pr
by pezezin 2y ago
Now that I am delving into the retro-gaming world, I find it funny that 30 years ago gamers lambasted the Sega Saturn for using dithering patterns instead of proper transparencies, only for the same technique to come back decades later.
- account42 2y agoThe difference is higher pixel densities and being able to have subpixel dithering with msaa buffers.