4 ms·
Agreed, these kind of games feel lazy imo. Like a dev just wanted to toil endlessly on making a game engine but then never add actual gameplay elements. I playe
by deadbabe 2y ago
Agreed, these kind of games feel lazy imo. Like a dev just wanted to toil endlessly on making a game engine but then never add actual gameplay elements. I played around with Tiny Glade for a little bit and then never really touched it again. Neat, but no depth.
- jb_briant 2y agoThe "lazy" adjective to speak about game dev is provocative because it sounds ignorant. You can't say "lazy" regarding a piece of software which requires that amount of effort, it's just a trolling non sense.
- famahar 2y agoThe depth comes from the players own creativity. Not everything needs goals and gameplay loops. Nothing about this is lazy. It's sophisticated piece of software that does exactly what it sought out to do.
- jb_briant 2y agoAnd we can argue that using your creativity to tranform thoughts into pixels is a goal in itself
- delta_p_delta_x 2y ago> feel lazy Game studios which release games with a good 'survival' or 'story mode' have dedicated 'art and story' departments (story- and script-writers, world-builders, art and music directors) who collaborate with the engineering department (engine and gameplay programmers) to produce a cohesive game. The smallest 'indie' games that I've played with a semblance of a story—anything by Amanita Design[1], for instance, or The Long Dark by Hinterland Games[2]—still have teams of about 10-20 people working on different aspects. Tiny Glade was developed by two people—both extremely talented engineers. But story writers they may not necessarily be. Even though they're 'just engineers' they still managed to produce a beautiful art style backed by serious engineering effort, including real-time non-raytraced GI. There's nothing 'lazy' here. Game developers are frequently just that—developers. They may be creative, but to write an engaging narrative is an entirely different ball-game. Give them a chance to reap the profits of Tiny Glade, grow their two-person studio, and hopefully hire more staff and put out expansions, sequels, and other titles that have what you wish for. [1]: https://amanita-design.net/about.html https://amanita-design.net/about.html [2]: https://hinterlandgames.com/ https://hinterlandgames.com/