3 ms·
It looks like its for people with engineering backgrounds. For me something like Sketchup is lot easier to plan a mockup. https://extensions.blender.org/add-on
by smusamashah 2y ago
It looks like its for people with engineering backgrounds. For me something like Sketchup is lot easier to plan a mockup.
https://extensions.blender.org/add-ons/bonsai/ https://extensions.blender.org/add-ons/bonsai/
- Joel_Mckay 2y agoBlender needs additional add-ons for auto-generated floor plans to 3D scenes. https://github.com/grebtsew/FloorplanToBlender3d https://github.com/grebtsew/FloorplanToBlender3d The learning curve on your own is like a kick to the berries... However, we found these courses, and some after market assets libraries make it workable. Should wait for the $19.99 deals to take these courses, and pay attention to the stated Blender version during instruction: https://www.udemy.com/course/blendertutorial/ https://www.udemy.com/course/blendertutorial/ (low poly model skills) https://www.udemy.com/course/blender-animation-rigging/ https://www.udemy.com/course/blender-animation-rigging/ (some overlapping material, more rigging) https://www.udemy.com/course/blender-3d-sculpting-course/ https://www.udemy.com/course/blender-3d-sculpting-course/ (stuff is out of date in this one, but if you can tolerate the kids antics... one may learn a lot about retopo and non-human sculpts.) Textures: https://blendermarket.com/products/sanctus-library-addon---procedural-shaders-collection-for-blender https://blendermarket.com/products/sanctus-library-addon---p... (Awesome... can bake wood, metal, brick, tile, plastics etc.) https://tinynocky.gumroad.com/l/tinyeye https://tinynocky.gumroad.com/l/tinyeye (Fantastic totally underrated eye tool) Assets: https://blendermarket.com/products/poly-haven-asset-browser https://blendermarket.com/products/poly-haven-asset-browser (assets are free on their site too) https://static.makehumancommunity.org/mpfb/releases/release_20b1.html https://static.makehumancommunity.org/mpfb/releases/release_... (free low poly random people) Would also recommend looking at speed sculpts for tips about how to fix humanoid meshes: https://www.youtube.com/@BranSculpts/playlists https://www.youtube.com/@BranSculpts/playlists For advanced users, there are also working rudimentary ZSpheres/Metaballs support similar to ZBrush, fabric quad stitching, and volume aware re-topo process tools: https://bartoszstyperek.gumroad.com/l/ahwvli?layout=profile https://bartoszstyperek.gumroad.com/l/ahwvli?layout=profile https://www.youtube.com/watch?v=a0GW8Na5CIE https://www.youtube.com/watch?v=a0GW8Na5CIE (how to get blender workflows to work on lower end GPUs) Rigging tools: https://blendermarket.com/products/auto-rig-pro https://blendermarket.com/products/auto-rig-pro (UE5 export helps) Went through several grand worth of plugins this year for a project, and these paths proved useful. Best of luck, YMMV... =3
- xyst 2y agoDownside with sketchup is that it likely has to translate IFC into its own format. Could result in loss. Might be easier up front but lose out on sharing/communicating your designs to different types of people.