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Any recommendations for learning interactive procedural art? Or advice for a path to be able to build things like Tiny Glade? (Other than "start 20 years ago".
by modernerd 2y ago
Any recommendations for learning interactive procedural art?
Or advice for a path to be able to build things like Tiny Glade? (Other than "start 20 years ago".)
- andystanton 2y agoThe Book of Shaders [1] perhaps? It's about fragment shaders rather than geometry but it felt to me like a good introduction to generating things programmatically. [1]: https://thebookofshaders.com/ https://thebookofshaders.com/
- jmiskovic 2y agoStart following the relevant communities like old.reddit.com/r/proceduralgeneration/ and #procgen tag on social networks, read up on techniques others use. Commit to jams and community events such as PROCJAM and GENUARY. Learn about perlin/simplex noise, Poisson disk sampling, packing algorithms, WFC, boids, inverse kinematics, SDFs. Choose a style (2D, 3D, animation...) and from that start learning the relevant tool (Blender nodes, Houdini, Processing or something else). This is a decent start and it branches too much from here on, depending on your tastes.
- polytely 2y agoThe coding train YouTube channel is also a great place to start, its based on processing.js but honestly most procgen techniques can be applied in any language