3 ms·
In a way, Blender has eaten the world, it's just very hard to replace an existing and highly customized 3D production pipeline across hundreds or thousands of s
by flohofwoe 2y ago
In a way, Blender has eaten the world, it's just very hard to replace an existing and highly customized 3D production pipeline across hundreds or thousands of seats in an existing business. But I bet everyone has created an Autodesk exit-strategy by now and is waiting for an opportune moment to realize it.
Using Blender for a video game production is entirely normal now, but was unthinkable 15 years ago, and starting a new game company which depends on Autodesk tools instead of using Blender is quite foolish tbh.