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I’m creating my own builder-focused game with procedural parts, and I’m truly humbled by the expertise and execution behind Tiny Glade. As you mentioned, the GI
by jb_briant 2y ago
I’m creating my own builder-focused game with procedural parts, and I’m truly humbled by the expertise and execution behind Tiny Glade. As you mentioned, the GI is stunning, and I’d add that the entire game feels incredibly polished.
Achieving that level of technical and artistic refinement is such a huge factor in its success. Watching it in action, everything seems so intuitive and effortless—a quality I’m still striving for in my own work. My creative mode leans towards a mix of Valheim and procedural meshes, but I’m still figuring out the best way to make it feel both intuitive and powerfull.
- prox 2y agoDo you have a Steam page? I love Valheim and looking for more games that scratch that explorer/builder itch.
- jb_briant 2y agoYes I do! Ardaria on Steam or https://steam.ardaria.com https://steam.ardaria.com The survival mode is in development. What I have now: - Procedural Voxel planet with 1 biome, oceans and mountains - A highly scalable and powerfull build system which empowers builders - Light parkour: climbing, vaulting
- nkrisc 2y agoWatching the video without sound is delightfully funny. Left click! Right click! Click and hold! It has all the clicks! But seriously it looks very cool.
- jb_briant 2y ago:)))) And you forgot the middle click! It will copy both scale and rotation of the element you are aiming it!
- prox 2y agoGreat! Wishlisted. Looks good too!
- jb_briant 2y agoThanks! I forgot to mention that you can play right now to the creative mode, which will stay free in this form
- m0llusk 2y agoHave you tried Enshrouded? Many Valheim players have found it to be similar but improved in various ways.
- jb_briant 2y agoYeah unshrouded is from the same niche: survival creative Incredibly well executed game, solid team of 40+ people behind and they are working on voxel games for a decade with Portal Knights. TBH I freaked out when Unshrouded trailer got released because it's a direct competitor and how cool their game is !
- stavros 2y ago> Achieving that level of technical and artistic refinement is such a huge factor in its success. Yep, the article talks about how they built their way to success, but the actual method they used is "have a team of two superheroes make the game".