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The devs mentioned they're not currently looking into it. The game uses Vulkan which isn't supported by MacOS, so they'd have to write a whole second renderer j
by tbillington 2y ago
The devs mentioned they're not currently looking into it. The game uses Vulkan which isn't supported by MacOS, so they'd have to write a whole second renderer just for Mac.
It is also available on linux.
- wffurr 2y agoMoltenVK should make it possible to port to Mac. Curious that it uses Vulkan and not wgpu.
- ferbivore 2y agoThe renderer is too complex to run on MoltenVK correctly. See https://steamcommunity.com/app/2198150/discussions/0/4425436888445659159/ https://steamcommunity.com/app/2198150/discussions/0/4425436...
- wffurr 2y agoBummer to read that MoltenVK is too buggy to use. ISTR that neither wgpu nor Dawn use it though in favor of their own WebGPU -> Metal backends, so maybe I shouldn’t be surprised. Vulkan is a powerful API but it’s not universally cross platform like OpenGL.
- MindSpunk 2y agoWGPU doesn't expose a lot of modern GPU features and also introduces a bunch of CPU overhead that you don't get targeting Vulkan directly.