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Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice ver
by magicalhippo 2y ago
Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa.
It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.
[1]: https://unreal.fandom.com/wiki/Mutator https://unreal.fandom.com/wiki/Mutator
- duskwuff 2y ago> It's a shame later multiplayer games didn't pick up on the mutator concept. The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example: https://overwatch.blizzard.com/en-us/news/22938941/introducing-the-overwatch-workshop/ https://overwatch.blizzard.com/en-us/news/22938941/introduci...
- moepstar 2y agoOne game i recall using that mechanic (edit: changing size of body parts) is "Morphies Law" on Nintendo Switch: https://www.nintendo.com/us/store/products/morphies-law-switch/ https://www.nintendo.com/us/store/products/morphies-law-swit...
- raffraffraff 2y agoWas there a bighead mutator? I seem to recall players with huge heads.
- hyperman1 2y agoIn a LAN party, we hacked a mutator together from code scraps of other mutators. It replaced all weapons with the green one, modified to replace the bullet stream of little plasma balls with a stream of redeemer rockets. Turns out, if a redeemer rocket flys over, sound frequency goes slightly lower. If a few 100s of these fly over, sound frequency goes rock bottom, making the announcer say stuff like: Monsterkiiiiiiiuuuuuuuuuuuuuuuooorrgglllll. And then the whole level explodes because hundreds of redeemers tend to set each other off in a chain reaction Fun times.
- klysm 2y agoRocket league has mutators