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It is surely procedural, maybe wave function collapse? I’d love to read a writeup from the author, in the same style of Factorio’s
by PcChip 2y ago
It is surely procedural, maybe wave function collapse? I’d love to read a writeup from the author, in the same style of Factorio’s
- chefandy 2y agoThe texture is certainly procedural for brick patterns, etc. but I'll bet smoothing intersecting polys happens at render time.
- jaimex2 2y agoJust a clever shader
- p1necone 2y agoI can't remember where exactly but I think I did read somewhere it was based on wave function collapse. I think wave function collapse is still super underexplored in game dev. This recent paper is pretty interesting: https://dl.acm.org/doi/10.1145/3582437.3587209 https://dl.acm.org/doi/10.1145/3582437.3587209