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Interesting bit of lore: FLTK was developed as a GUI toolkit to power Nuke, which at the time was the in-house high-end VFX compositing tool at Digital Domain.
by julik 2y ago
Interesting bit of lore: FLTK was developed as a GUI toolkit to power Nuke, which at the time was the in-house high-end VFX compositing tool at Digital Domain. Nuke was then sold to The Foundry and its UI rewritten in Qt, but the legacy (in the form of FLTK) continues.
https://en.wikipedia.org/wiki/Nuke_(software) https://en.wikipedia.org/wiki/Nuke_(software)
- niutech 2y agoMore about FLTK and Nuke: https://dl.acm.org/cms/attachment/885732b3-c342-45f4-9845-7c6309988494/6339s2.html https://dl.acm.org/cms/attachment/885732b3-c342-45f4-9845-7c...
- massifist 2y agoI thought I remember reading that there is some relation (or inspiration) from an older X11 toolkit called xforms. Which might also be of interest to someone. I've been redoing some old projects in FTLK recently so this sparked my interest. And I just like delving into the history of things.
- mhd 2y agoIf I remember correctly, both FLTK and XForms have a commmon "ancestor" in the Forms library for SGI (pre-OpenGL days).
- p_l 2y agoFLTK history explicitly mentions rewriting from libGL heavy code to pure X11 because of the differences in how useful GL was outside Xsgi[1] [1] a quick example is how IRIX vector icons are actually serialised IRIX GL display lists