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> My guess is that the sort of "legacy x86-forever" apps for Windows don't really need much in the way of performance. Games are a pretty notable exception tha
by jsheard 2y ago
> My guess is that the sort of "legacy x86-forever" apps for Windows don't really need much in the way of performance.
Games are a pretty notable exception that demand high performance and for the most part will be stuck on x86 forever. Brand new games might start shipping native ARM Windows binaries if the platform gets enough momentum, but games have very limited support lifecycles so it's unlikely that many released before that point will ever be updated to ARM native.
- doctorpangloss 2y ago> Brand new games might start shipping native ARM Windows binaries if the platform gets enough momentum, but games have very limited support lifecycles so it's unlikely that many released before that point will ever be updated to ARM native. Unity supports Windows ARM. Unreal: probably never. IMO, the PC gaming market is so fragmented, short of Microsoft developing games for the platform, like pre-sales scale multi-millions that EGS did, games on ARM will only happen by complete accident, not because it makes sense.