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From the timeline, the decision to not pursue Episode 3 anymore was made well before Steam was a money printer, since this was back in 2008, and I don't think d
by jcranmer 2y ago
From the timeline, the decision to not pursue Episode 3 anymore was made well before Steam was a money printer, since this was back in 2008, and I don't think digital distribution became the dominant distribution medium until like 2010 or 2011 (note that Steam Greenlight only came into existence in 2012).
- Jtsummers 2y agoSteam made $1 billion in revenue in 2010. It may not have been the dominant distribution medium, but it was definitely a moneymaker by the end of the '00s.
- jcranmer 2y agoVia sourcing from Wikipedia, https://web.archive.org/web/20110213025041/http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html https://web.archive.org/web/20110213025041/http://www.forbes... notes that digital downloads surpassed physical media in 2010, and ancillary comments also indicate that it's on a pretty steep growth path at that time (Valve was rocking 200% growth rates at that time). Also, FWIW, Valve was regularly making ~one game a year, and only stopped that with the release of Dota 2 in 2013.