4 ms·
I think it is quite simple to characterize MOBAs curation process. First, it has to be bad, in an ambition-vastly-exceeds-talent kind of way. Second (per MOBA r
by geophile 2y ago
I think it is quite simple to characterize MOBAs curation process. First, it has to be bad, in an ambition-vastly-exceeds-talent kind of way. Second (per MOBA rules) there is a price limit on each acquisition. It used to be $5, but may have been adjusted for inflation.
- iainmerrick 2y agoYou could satisfy those constraints with an expensive traditional museum piece by a) asserting that it is bad, and b) stealing it.