2 ms·
I'm pretty critical of my tech's ability to fulfill me exact needs, and the Magic Mouse is fine 98% of the time. The remaining 2% are when I want to play a vide
by rezmason 2y ago
I'm pretty critical of my tech's ability to fulfill me exact needs, and the Magic Mouse is fine 98% of the time. The remaining 2% are when I want to play a video game that leverages multiple mouse buttons and a discrete scroll.
Anyone who's played more than five minutes of Unreal Tournament knows full well how essential it is to have distinct physical inputs for primary and secondary fire.
And some of the more outside-the-box RTS input schemes expect me to left-click while holding down the right mouse button.
It may seem like the default Mac mouse is a decades-old grudge against the context menu. But I can understand Apple's motivation in the 80s— ideally, mice shouldn't require more than one button, and if it isn't required, why put the secondary one on a default mouse to begin with?— and in the 90s— when Apple's mere existence became a pure act of defiance. But nowadays, the message they send is, "We're big and successful enough to never have to compromise our the most fundamental ingredient, and if you want more, buy an alternative".