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Xogot – Godot for iPad
- rcarmo 2y agoThis is very impressive, and runs well even on an iPad mini 5.
- blackeyeblitzar 2y ago[flagged]
- CJefferson 2y agoIt was massively overblown. Godot is fine. Redot has none of the main godot developers. The ended up with 10x more controversy on their own discord, than on the official Godot one. I just had a quick look at their github, and almost everything is just merging PRs from standard Godot. Either they will stay close enough to the standard code they can keep merging (in which case, why exist?), or they will eventually start getting more different, in which case they are going to need a lot more developers to do anything useful. Look at this post about their latest "beta release", they are just linking to the godot PRs they merged: https://www.reddit.com/r/RedotGameEngineMain/comments/1gisazq/redot_43_beta_3_is_now_live/ https://www.reddit.com/r/RedotGameEngineMain/comments/1gisaz...
- rbits 2y agoGodot is fine. This was their statement https://x.com/godotfoundation/status/1840721449364988300?t=S7s2kDO3SV1dCPzBkKCI6g&s=19 https://x.com/godotfoundation/status/1840721449364988300?t=S... Basically they made a post showing support for LGBT+, and they got a bunch of harrassment so they banned people. Also what were the political tirades and banned contributors?
- blackeyeblitzar 2y ago[flagged]
- zanderwohl 2y agoIt seems like you follow it closely enough to have a strongly-biased opinion.
- monkeywork 2y agoRather than do snipe comments can you dispute or show where this person is misrepresenting what happened for the rest of us
- sharkjacobs 2y ago> And then there was more controversy in their discord, which they later falsely claimed was the “unofficial” discord even though it was listed on the community part of their website and run by their social media people There are two discords linked from the community section[1], one of them is listed under “Official communities” and the other under “User-supported communities”. The discord in question is the latter, the unofficial one. [1]: https://godotengine.org/community/ https://godotengine.org/community/
- monkeywork 2y ago>There are two discords linked from the community section[1], one of them is listed under “Official communities” and the other under “User-supported communities”. The discord in question is the latter, the unofficial one. I went and looked on the way back machine—that only became true in July of this year; prior to that, the user support community's Discord was marked as the official one. https://web.archive.org/web/20240629163842/https://godotengine.org/community/ https://web.archive.org/web/20240629163842/https://godotengi...
- sharkjacobs 2y agoDo you think that blackeyeblitzar was mistaken about that being the official Discord because they were referring to an out of date version of the Community page dating back more than 4 months ago?
- ClassyJacket 2y ago[flagged]
- bean-weevil 2y agoYou should try meeting some trans people in real life. I think it would change your perspective a lot.
- kstrauser 2y agoI wouldn’t inflict them on the trans people I know.
- darylteo 2y agoAgreed. For more detail, I trust Thor@PirateSoftware https://www.youtube.com/watch?v=PTxyu_p1qkc https://www.youtube.com/watch?v=PTxyu_p1qkc
- zanderwohl 2y agoWhen software projects fork for petty ideological reasons, they fail. None of the skilled developers moved over to Redot. Godot continues to get support and features. Redot still can't figure out how to refactor the code to remove references to Godot.
- mcraiha 2y agoThis is a project of Miguel de Icaza https://en.wikipedia.org/wiki/Miguel_de_Icaza https://en.wikipedia.org/wiki/Miguel_de_Icaza
- pjmlp 2y agoYep, he switched focus after how everything went with Xamarin post acquisition, seems pretty much done with anything .NET.
- jeswin 2y agoHe worked on Mono for nearly two decades, and contributed significantly to the platform. He may have stopped working on it because the platform is quite mature (and Open Source) and his continued work would have limited impact.
- pjmlp 2y agoHere a couple of examples, https://visualstudiomagazine.com/Articles/2022/06/16/csharp-vs-code-tool.aspx https://visualstudiomagazine.com/Articles/2022/06/16/csharp-... Or its beloved Xamarin, " Rewrites never go as planned. Xamarin.Forms turning into Maui was supposed to be a quick change, fueled by hopium so strong it defied gravity. Instead, at best, it set it back 2-3 years." https://x.com/migueldeicaza/status/1610665502598127616 https://x.com/migueldeicaza/status/1610665502598127616 You will find other juicy remarks, after the deadline to not speak about the acquisition expired.
- fmbb 2y agoNever attribute to respect or sincerity that which can be adequately explained by contractual terms.
- indolering 2y agoI would love to hear more. Always been a big fan of Miguel and his positive stance towards mending fences with MS. Sad to hear transitioning to the mother ship didn't work out.
- wejick 2y agoImpressive, happy to see another touch from Miguel.
- sharkjacobs 2y agoI’ve been following the development of this via Miguel’s blog and mastodon, and as someone who is really interested in iPad development and app design I really want to try it out but I just don’t have time for another hobby. I’m signing up and gonna try it out, but I feel like I’ll need to put more than an afternoon of dabbling to get anywhere interesting.
- somat 2y agoI am a bit surprised Apple allows it. I am not really familiar with the apple ecosystem, but my understanding is that they frown on open execution environments, that is emulators, virtual machines, interpreters etc. and a system that lets anyone develop and load games sounds like just that.
- cultofmetatron 2y agothey have emulators in the app store now!
- jezek2 2y agoProgramming languages (IDEs) were always allowed as long as the code couldn't be downloaded from the internet. Local or cloud load/save is OK. An user copying it manually using a clipboard from a web page is OK as that's user doing. But direct downloading was a no-no. This was explained as to prevent any application from becoming AppStore-like. There are some tricks, like using curl | sh approach by the user for UNIX-like environments, or similar things for Python IDEs. But again it is something that the user have to do and learn about it from an outside source.
- migueldeicaza 2y agoThe terms have changed gradually over the years and now we are boiling IDEs on the iPad. My plan is to ship something that is both a great iPadOS app and operates within the confines of the AppStore restrictions. I find restrictions as a powerful motivator to think about a problem differently. Lots of great art (and software) is great when it explores and brings to light what’s possible with the limitations of a medium.
- terhechte 2y agoI've been wanting to learn Godot for some time now. Being able to develop on the iPad is supercool (for side-project game devs). In addition, you can also now run Godot on the Meta Quest (https://www.meta.com/en-gb/experiences/godot-game-engine/7713660705416473/?srsltid=AfmBOop8atdQR7gNJLrXaGK5BdTrHvfHukbg1lm6A5AEv25BlkCBq_gl https://www.meta.com/en-gb/experiences/godot-game-engine/771...). Also, as Xogot runs on iPad and VisionOS can run iPad apps, it might even run there (haven't checked). That's a lot of fun platforms for playing around with it.
- Funes- 2y agoI wonder if Redot [1] is going to fork this project, as well. [1]: https://github.com/Redot-Engine https://github.com/Redot-Engine.
- dartos 2y agoI don’t think this project is open source.
- honestAbe22 2y ago[dead]