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Sure, I can do that. I've published a game on the Apple App Store. All graphics were produced using non-Adobe commercial and open source software. I even used
by fractallyte 2y ago
Sure, I can do that.
I've published a game on the Apple App Store. All graphics were produced using non-Adobe commercial and open source software. I even used relatively ancient software.
Here's a list:
- Creature House Expression: a competitor to Illustrator, which has a way better UI than anything Adobe, and still (AFAIK) unique features (eg. "skeletal strokes").
- Synthetik Studio Artist: has no competitor, and outdoes anything that Photoshop can accomplish in its niche;
- Vue d'Esprit 4: landscape and plant generation, which worked well enough that I didn't need any resource-hungry later versions;
- Candy Factory (for the Amiga, running under emulation): I'm sure some PS plugins can do the same, but why bother when I had this already from way back?
- GIMP: STFU about the UI. If you're used to Photoshop, get used to something else; PS is not the pinnacle of UI excellence.
Other superb software:
- VectorStyler, which might be a practical successor to Expression;
- Escape Motions software collection.
I've also tried Affinity Photo and Designer, but I definitely prefer the software I mentioned above.
So, YES, I am qualified to bash Adobe, and I unashamedly do so.
- robenkleene 2y agoNot to detract from your post, which I found super interesting to read. I hadn't heard of most of the software you listed and most of it was pretty interesting. But I wouldn't find it convincing as a list of Adobe alternatives, the main thing that seems missing is expertise with Adobe software. The type of review I'm primarily interested in is from folks who have used the software semi-daily for a long time, often at least a decade. The feedback usually looks something like this (e.g., something I'd imagine reading comparing NLE packages): "I edit ~10 documentaries a year in Premiere and DaVinci Resolve, DaVinci's color workflow is clearly superior, the UI is deeper, and the way the color wheels work makes it easier to make fine-grade adjustments. The node-based color workflow also makes it easier to separate making color corrections from actually color grading. But on the other side, Premiere's Dynamic Link integration, makes it easier to maintain and iterate on shots that involve a lot of 2D motion graphics." A couple of points that I look for: - Someone that's done something so many times that they no longer care about anything other than the best tool for the job. Often times the best tool is different if your goal is quality vs. speed, it's a good sign if that's specifically called out. - They don't have chip on their shoulder. A lot of folks don't like paying at all, so will always prefer the cheaper software. Or they prefer open source software inherently. Or they have some other priority, like not wanting to install Adobe Creative Cloud (which starts a permanent process always running on your machine, which is icky). All of those are perfectly fine priorities for someone to have, but care absolutely zero about anyone else's opinion on any of that stuff, because I can already gauge for myself how I feel about those things. I.e., I already know how I feel about the price of software, so I don't care about someone else's opinion. What I want to know is if I invest in learning this software for a decade daily, how am I going to feel about it then? Would I have preferred investing in another package? The only way to gauge that is hearing from folks that have already done that. Note they don't need a decade of experience in the second package to compare, but they definitely need it for the first. Just for completions sake, the other thing I noticed about your list is a lot of the packages were for one specific niche, which is a different category of software. All of the Adobe flagships are general purpose.
- fractallyte 2y agoI have two decades of experience in Creature House Expression...! It's my go-to for anything vector. What I love about it: foremost, the UI. It was made for the software, not based on any existing library (as far as I'm aware). (I particularly love the 'dials' which work equivalently to sliders; and which, when double-clicked, allow the user to enter precise values in a text box.) It's organized intuitively, with a great balance between simplicity and features. And features! It seems that Affinity Designer still hasn't caught up to this 2003 software. CorelDRAW is clunky in comparison too. While Expression's isolated bugs and annoyances will never be fixed, it's a joy to work in: grids and guides are perfectly 'good enough' (not the equal of Inkscape); onion-skins are invaluable for animating; fonts have simple but comprehensive controls (although OpenType doesn't work properly); brushes are unrivaled, even by Illustrator; and the (optionally) bitmap-style vectors enable a different kind of work flow. Unfortunately, there's no SVG output, so I export as PDF and use Inkscape to convert. However, Expression also allows saving in a text-based format, which could be the basis for a file converter. It can also use Photoshop plugins! Since I work mainly with vectors, I haven't had occasion to try this feature yet... Expression is still available as a free download. It works in Wine on (Intel) Mac and Linux. The manual is great! And the sample files (together with the old website) are delightfully whimsical. It's stable, mature, and (in my opinion) outshines Adobe Illustrator, Affinity Designer, CorelDRAW, and Inkscape.
- robenkleene 2y agoSounds pretty cool, thanks for sharing!