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> to push everyone from Adobe to Steam to build for aarch64 Not happening. The other commenters are right - many developers are content letting their apps get
by talldayo 2y ago
> to push everyone from Adobe to Steam to build for aarch64
Not happening. The other commenters are right - many developers are content letting their apps get abandoned if the choice is between Universal binary or x86. A lot of software, particularly legacy software and older games, don't even have the opportunity to build for aarch64. The moment Apple put an expiration date on Rosetta they were confronting you with the inevitability that your software would one day die. There is no convincing some people - for christsake, four generations of Apple Silicon came and went and Steam is fine leaving their client x86 only. They know all their MacOS users are playing through Game Porting Toolkit's Windows version anyways.
From where you're standing, it must feel like an 18 carrot run of bad luck. Truth is, the game was rigged from the start.
- kbolino 2y agoThe Linux Steam client is also still 32-bit, so it's more like 20 years with no 64-bit support.