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My grief with debuggers is due to C++ and template code (usually STL) and optimizations zeroing out values. I wish it had better training wheels to say "nope th
by gosub100 2y ago
My grief with debuggers is due to C++ and template code (usually STL) and optimizations zeroing out values. I wish it had better training wheels to say "nope that's STL library code, you probably don't want to step any deeper". That's largely a criticism of C++ itself, though. But yes for this reason I prefer printfs despite 20 years in the game.
- ta988 2y agogdb has a skip function and you can exclude STL headers and functions named in special ways so that reduces the noise quite a bit.
- ksylvestre 2y agoVisual Studio has natstepfilter https://github.com/ocornut/imgui/blob/master/misc/debuggers/imgui.natstepfilter https://github.com/ocornut/imgui/blob/master/misc/debuggers/...