2 ms·
Most phones use a rolling shutter, so doing machine vision for low-latency motion/pose is difficult or unfeasible on a mobile cpu. Best regards =3
by Joel_Mckay 2y ago
Most phones use a rolling shutter, so doing machine vision for low-latency motion/pose is difficult or unfeasible on a mobile cpu.
Best regards =3
- ben_w 2y agoSurely use the accelerometers for real-time/low latency, only use the cameras to correct for drift? Not that I've tried for VR, but I did already create AR demos 5-6 years ago.
- Joel_Mckay 2y agoIn general VR is easier for sure, as in AR the latency issues manifest quicker. The sensor fusion of IMUs is usually not stable very long, but it does mitigate a few of the very noticeable problems with camera trackers. Still, it always boils down to the power budget... having a 2.6 kg head mounted unit is ludicrous. lol =)