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Half-Life 2 pushed Steam on the gaming masses and the masses pushed back
- Terr_ 2y agoI remember having to migrate from the WON system [0] run by Sierra (Half Life 1 publisher) to Steam, as Valve patched their games. This affected all the multiplayer mods, like Counter-Strike and Team Fortress. At the time it seemed like an arbitrary forced-adoption strategy. [0] https://en.wikipedia.org/wiki/World_Opponent_Network https://en.wikipedia.org/wiki/World_Opponent_Network
- 5350-uiop-1130 2y ago> "Those broadband users would only have to spend an hour or two downloading the few GB worth of preloaded data necessary for Half-Life 2, compared to practically an entire day needed for a dial-up download." more like a week or a month. 56k was extremely slow.