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> However, in ‘high-debt’ environments with subtle control flow, long-range dependencies, and unexpected patterns, they struggle to generate a useful response
by dkdbejwi383 2y ago
> However, in ‘high-debt’ environments with subtle control flow, long-range dependencies, and unexpected patterns, they struggle to generate a useful response
I'd argue that a lot of this is not "tech debt" but just signs of maturity in a codebase. Real world business requirements don't often map cleanly onto any given pattern. Over time codebases develop these "scars", little patches of weirdness. It's often tempting for the younger, less experienced engineer to declare this as tech debt or cruft or whatever, and that a full re-write is needed. Only to re-learn the lessons those scars taught in the first place.
- kerkeslager 2y agoPut another way, sometimes code is complex because it has to be.
- Clubber 2y agoI call them warts, but yes agree, especially an industry that does a lot of changing, for example a heavily regulated one.
- bunderbunder 2y agoI recently watched a team speedrun this phenomenon in rather dramatic fashion. They released a ground-up rewrite of an existing service to much fanfare, talking about how much simpler it was than the old version. Only to spend the next year systematically restoring most of those pieces of complexity as whoever was on pager duty that week got to experience a high-pressure object lesson in why some design quirk of the original existed in the first place. Fast forward to now and we're basically back to where we started. Only now they're working on code that was written in a different language, which I suppose is (to misappropriate a Royce quote) "worth something, but not much." That said, this is also a great example of why I get so irritated with colleagues who believe it's possible for code to be "self-documenting" on anything larger than a micro-scale. That's what the original code tried to do, and it meant that its current maintainers were left without any frickin' clue why all those epicycles were in there. Sure, documentation can go stale, but even a slightly inaccurate accounting for the reason would have, at the very least, served as a clear reminder that a reason did indeed exist. Without that, there wasn't much to prevent them from falling into the perennially popular assumption that one's esteemed predecessors were idiots who had no clue what they were doing.
- mandevil 2y agoHahaha, Joel Spolsky predicted exactly that IN THE YEAR 2000: https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ https://www.joelonsoftware.com/2000/04/06/things-you-should-...
- kazinator 2y agoTimes have changed. Code now does acquire bugs just by sitting there. Assholes you depend on are changing language definitions, compiler behavior, and libraries in a massive effort concentrated on breaking your code. :)
- _lvbh 2y agoGolang really is the best when it comes to backwards compatibility. I'm able to import dependencies from 14 years ago and have them work with 0 changes
- 0xfeba 2y agoIt acquires bugs, security flaws, and obsolescence from the operating system itself.
- lpapez 2y ago> Assholes you depend on are changing language definitions, compiler behavior, and libraries in a massive effort concentrated on breaking your code. :) Big Open Source is plotting against the working class developer.
- bobnamob 2y agoOr phrased positively, Big Open Source keeping the working class developer employed
- kerkeslager 2y agoIn general, when people say this sort of thing, if I dig into what exactly they're doing I discover they're importing half of npm/pypi/etc. My code doesn't acquire bugs by sitting there in 2024 any more than it did in 2004. On most projects these days I'm using Django + Preact + HTM. Preact and HTM get loaded from static files by my root Django template. My PyPi dependencies are pinned to specific versions, and usually I have <10 (usually it's just Django and Django REST framework, sometimes it's even just Django).
- latortuga 2y agoLouder for the people in the back. I've had this notion for quite a long time that "tech debt" is just another way to say "this code does things in ways I don't like". This is so well said, thank you!
- genidoi 2y agoThere is a difference between "this code does things in ways I don't like" and "this code does things in ways nobody likes"
- dartos 2y agoImo real tech debt is when the separation between business logic and implementation details get blurry. Rewrites tend to focus all in on implementation.
- kazinator 2y agoCode that has thorough unit and integration tests, no matter how old and crusty, can be refactored with a good deal of confidence, and AI can help with that.
- nicce 2y ago> Over time codebases develop these "scars", little patches of weirdness. It's often tempting for the younger, less experienced engineer to declare this as tech debt or cruft or whatever, and that a full re-write is needed. Only to re-learn the lessons those scars taught in the first place. Do you have an opinion when this maturity is too mature? Let's say, you would need to add a major feature that would drastically change the existing code base. On top of that, by changing the language, this major feature would be effortless to add. When it is worth to fight with scars or just rewrite?
- hn_throwaway_99 2y agoThere is a pretty well known essay by Joel Spolsky (which is now 24 years old!) titled "Things You Should Never Do" where he talks about the error of doing a rewrite: https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ https://www.joelonsoftware.com/2000/04/06/things-you-should-... . While I don't necessarily agree with all of his positions here, and given the way most software is architected and deployed these days some of this advice is just obsolete (e.g. relatively little software is complete, client-side binaries where his advice is more relevant), I think he makes some fantastic points. This part is particularly aligned with what you are saying: > Back to that two page function. Yes, I know, it’s just a simple function to display a window, but it has grown little hairs and stuff on it and nobody knows why. Well, I’ll tell you why: those are bug fixes. One of them fixes that bug that Nancy had when she tried to install the thing on a computer that didn’t have Internet Explorer. Another one fixes that bug that occurs in low memory conditions. Another one fixes that bug that occurred when the file is on a floppy disk and the user yanks out the disk in the middle. That LoadLibrary call is ugly but it makes the code work on old versions of Windows 95. > Each of these bugs took weeks of real-world usage before they were found. The programmer might have spent a couple of days reproducing the bug in the lab and fixing it. If it’s like a lot of bugs, the fix might be one line of code, or it might even be a couple of characters, but a lot of work and time went into those two characters. > When you throw away code and start from scratch, you are throwing away all that knowledge. All those collected bug fixes. Years of programming work.
- nosianu 2y ago> *"Things You Should Never Do" where he talks about the error of doing a rewrite As a funny aside, I actually noticed this in a completely different field, serial stories on the web (mostly on RoyalRoad)! Occasionally an author will attempt a rewrite of a story either because the feedback was very critical, or they did not like where their own story had ended up. I have yet to see a single example for a truly successful rewrite, where the rewrite was really significantly (or at all) better than the original. Usually the rewrite will not get any better ratings or more readers than the first draft - and for good reasons. There will be improvements, but it will be on the edges. At the core it still remains the same story with the same problems, and some style changes or some improved dialogs don't change that. ---- By the way, there is an old 2016 HN thread with 106 comments "When to Rewrite from Scratch – Autopsy of Failed Software" -- https://news.ycombinator.com/item?id=11553813 https://news.ycombinator.com/item?id=11553813 ---- A rewrite story I heard a long time ago and that I think would actually work best when the issues are severe was from a company that lost all their code (I don't remember the context, it was not data loss). They had spent many years to get to where they had been when they lost everything. They thought it would take almost as many years to get there again, but they started anyway. Turned out they were done in only half a year this time, and much better! I think having to work with and around your old code (or story, in the RoyalRoad example) is a severe limit on how much you can improve. Your thoughts are not free, most of your mental effort will be around reusing the old code. That is my own experience too: Writing the software is not my bottleneck. It's finding out what to write in the first place, and the many many small agonizing decisions along the way. I now see that meta knowledge is far more important. For very large projects it may be more difficult though. I did this myself once, in the early Internet growth days. The company had its own equivalent of PHP (which was still pretty new at the time) and a business software based on it. I was tasked with refactoring the 1.0 version. I threw the code away after a brief look and rewrote from scratch. I did it because I believed having to consider the existing code would be much slower than writing new. I have no complaints about the 1.0 version, the first version is always limited by the by then still low comprehension of the problem. I think version 2.0 releases might benefit the most from just throwing the 1.x code away and starting fresh, if the understanding of the problem evolv3ed substantially during - and through - the development.