4 ms·
> per-vertex heightmaps Do you mean per-face heightmap? Like a displacement map?
by HexDecOctBin 2y ago
> per-vertex heightmaps
Do you mean per-face heightmap? Like a displacement map?
- Doxin 2y agoI assume he means you can move any vertex an arbitrary amount along its normal.
- Llamamoe 2y agoAlmost, but not quite - you can move each vertex of a cube inwards on all 3 axes, e.g. treating each face as a 4-point heightmap. This would automatically extrude new cubes upwards, destroy ones you flatten to nothing, etc. which means it could absolutely work as an almost-typical heightmap, if you wanted it to.