4 ms·
Gee this seems like an actual useful feature to build into smart TVs.
by anotherhue 2y ago
Gee this seems like an actual useful feature to build into smart TVs.
- GaggiX 2y agoI was thinking about the same thing, also as an accessibility feature for your phone or software for your PC (I imagine this last one already exists).
- mbrubeck 2y agoApple's "Dim flashing lights" accessibility option is built into tvOS, iOS, iPadOS, and macOS.
- bitwize 2y agoThe NES Classic is somehow able to detect rapidly flashing screens in its built-in games and temporally blur them as an anti-seizure measure. Nintendo certainly learned its lesson from the Pokémon incident.
- jonny_eh 2y agoThat's a better solution than putting warnings in front of every game.
- recursive 2y agoThe cookie banners of the 90s
- Cthulhu_ 2y agoCookie banners aren't warnings though, nor legal requirements; the legal requirement is that the user has to make an informed choice before the website is allowed to place tracking cookies. It was the websites themselves that implemented it in a hostile fashion to intentionally annoy the user into just accepting it or to complain to the EU. But the EU never mandated the big cookie banners / popups. Be very careful with who you think has caused that.
- bitwize 2y agoProbably easier to implement in the NES case too: toggling the screen background color rapidly was a common trick used by NES developers to represent large explosions and the like. That would be easy to sniff for and blur out with few detrimental effects. Doing the same with today's visually intense games, like Rez and Tetris Effect, would be more difficult. The potentially harmful visual effects are more subtle than simply rapidly flashing the entire screen background, would require heavy processing to scan for, and if you filtered them you risk compromising the visuals that some people purchased the game for. Best to just warn them so photosensitive people know what they're getting into.
- jonny_eh 2y agoModern games can just not include them!