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I think that's a misconception. AFAIK, the size of game development teams in Japan is generally smaller than that of Western teams, on average. Particularly in
by frmersdog 2y ago
I think that's a misconception. AFAIK, the size of game development teams in Japan is generally smaller than that of Western teams, on average. Particularly in the industry's heyday of the 90s-early 2000s, teams were small enough that employees would be asked to wear many hats. For example, Tetsuya Nomura was famously hired by Square to be a creature artist, and found himself contributing in so many areas that he was eventually asked to direct. This includes on games like Final Fantasy VII, which at the time of release was one of the most expensive games ever produced.
Maybe it's a matter of Japanese firms becoming rigid and hierarchical at a faster rate in their lifecycle than Western firms do.