4 ms·
> Timing bug fixes > Added Wait(1) to EVA pod minigame to limit FPS to 60 to prevent issues at higher cycle rates. The thrust level's doit method appears to be
by jandrese 2y ago
> Timing bug fixes
> Added Wait(1) to EVA pod minigame to limit FPS to 60 to prevent issues at higher cycle rates. The thrust level's doit method appears to be polled every possible cycle. (FloatObj)
When I originally played this (on a 16Mhz Mac LC) the quicktime events were all trivially easy because the game didn't adjust for the framerate. I guess this bites the other way when you run it on a modern machine.
- Cthulhu_ 2y agoIt did on a machine from back then too, hence why PCs came equipped with a "turbo button", which were actually a "slow down" button to prevent issues with games made for a specific cpu speed.
- bitwize 2y agoEven with turbo set to the slower speed, on my Pentium the CD-ROM version of SQIV still ran too fast, with the sentry droid in the first area spawning every few seconds or so, making that area damn near unplayable.
- shdon 2y agoThe CD-ROM version of SQ4 was especially insidious. It has many timing issues that the floppy version just plain didn't have (including the one you mention). Also, the scan quality of the VGA backgrounds was just better in the floppy version, with a much better gamma curve, the CD version looking rather more washed out. It's assume that the CD version was developed alongside the floppy version and that the code forked at some point. The floppy version got the fixes, whereas the CD version didn't. Somebody in the retro adventure gaming community with the handle NewRisingSun made a patch that used the floppy disk background images and has patched script resources to solve the myriad timing issues, whilst integrating seamlessly with the speech of the CD version.
- skhr0680 2y ago> the CD version looking rather more washed out I remember reading somewhere many, many years ago that the graphics were adjusted to have less colors to work in Windows, which reserved 20/256 colors for system use.