5 ms·
Yeah and you end up with one of the worst client-server architectures that RDR2 has.
by johnisgood 2y ago
Yeah and you end up with one of the worst client-server architectures that RDR2 has.
- Joel_Mckay 2y ago"client-server architectures" Actually, public-key-signed object-p2p exchange systems allow for all sorts of fun. Even if people fiddle with the state exchange, the time+last_event indices can flag lag switchers, and signature audits detect memory patchers... My point was, one doesn't need to lock the door if you own a alligator farm. =3