2 ms·
In that respect, sure; however, there's also a lot of lawlessness without repercussions there, like year(s)-long long-cons where people climb up the corporate l
by Cthulhu_ 2y ago
In that respect, sure; however, there's also a lot of lawlessness without repercussions there, like year(s)-long long-cons where people climb up the corporate ladder to eventually empty out said corporate's wallets and assets.
Sure, the player character involved will be marked for life, but they can just move the assets to a new character and nobody will be the wiser.
That said, the game was (or seemed to be designed) that the bigger alliances should be fighting for terrain all the time, but as it turns out they recognize it's mutually beneficial to not wage war. I remember reading about when they introduced titans, and that they were stupid expensive and involved to make (took like a month or so? plus all the raw materials). But the alliances scaled up, stocked up, and now there's hundreds if not thousands of the things and they rarely, if at all get used and lost in combat. So there's no "sink" of those things. I haven't heard of any major conflict involving titans since B-R5RB [0], but looking at that article there was another one in 2020 apparently that was a bit more costly ($378K in real money).
The problem that Eve has is also its unique selling point, it's all one big universe, so there can be battles involving over 6000 people in one system. But the game's internal clock slows way down, meaning that inside one system time moves at 1/10th of what is out there, also meaning that it feels like reinforcements can arrive within seconds or minutes instead of how long it should usually take. And they still do a once per day server shutdown for maintenance, but idk if these battles continue after that, or if they suspend shutdown during these big fights nowadays.
[0] https://en.wikipedia.org/wiki/Battle_of_B-R5RB https://en.wikipedia.org/wiki/Battle_of_B-R5RB