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MMO servers splits were due to capacity (both for the server and the player's weak GPUs trying to render players in a crowded area), not due to community. Moder
by minimaxir 2y ago
MMO servers splits were due to capacity (both for the server and the player's weak GPUs trying to render players in a crowded area), not due to community. Modern World of Warcraft, for example, has removed almost every server-specific barrier and has strongly benefitted from it.
- Everdred2dx 2y agoI think what OP is suggesting is that this technical barrier artificial as it may have been helped foster community. I feel the same way as them!