3 ms·
I checked out the source, there's only a single canvas being used to render a base64 PNG. The PNG is just a 400x400 spherical reflection map, which is basically
by esperent 2y ago
I checked out the source, there's only a single canvas being used to render a base64 PNG. The PNG is just a 400x400 spherical reflection map, which is basically a required component of any metallic effect. I don't think that would cause a slowdown.