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The first code I ever wrote, I wrote in Second Life. The first interface I ever designed was for a HUD I built for the robot avatar I wanted to sell in Second
by danilocampos 14y ago
The first code I ever wrote, I wrote in Second Life.
The first interface I ever designed was for a HUD I built for the robot avatar I wanted to sell in Second Life.
The first time I ever heard the names Neal Stephenson or Charles Stross, it was in Second Life.
The first time I ever paid my rent based on work I had done entirely for and by myself, it was from selling hundreds of robots in Second Life.
I was 19. It was magic.
There's a substantial part of what I am today that I could not have become without what I learned from Second Life.
Yes, the developer tools are awful and the laggy experience can kill a lot of the fun. But fuck – I was selling killer robots to people and getting paid for it in what could become real money, somehow. Because that's how I wanted to use it. And it let me do all of that? Incredible.
- fauldsh 14y agoThis is entirely similar to my experience. I played when I was around 18 and created a hacky fix for skirts (they were an object attached to your body and when you sat down they would flow downwards still), this netted me a few hundred £ and started an enthusiasm for programming which has yet to stop. I still believe a 3D environment is one of the greatest ways to start learning object-orientated programming (due to the visual and tangible representation of your classes).
- kellishaver 14y agoMy first real experience with learning to program anything (other than tinkering with some BASIC as a young kid) was scripting objects in a MUD. This was, I guess, the mod-90's, text-only equivalent of SL. You could even attach HTML to them and view said HTML by tacking the object ID onto the MUD's web site address. That's how I built my first web site; editing some markup attached to an object on a MUD server, over a telnet connection. My next big step up was the mIRC scripting language. You could make GUIs!