4 ms·
So 16 coefficients are stored for a rank 3 wavelet function. With 16 DoF, can you handle more overlapping objects than a 16-long per-pixel list? Without fully
by 01HNNWZ0MV43FF 2y ago
So 16 coefficients are stored for a rank 3 wavelet function.
With 16 DoF, can you handle more overlapping objects than a 16-long per-pixel list?
Without fully understanding it, this reminds me of spherical harmonics in the way that juggling around the channels is convenient but it's not magic, you can only do so much with X degrees of freedom. (SH is a really nice way to store a low-res cubemap, but you would never use SH for env maps on something shiny) In the case of SH there are also artifacts introduced. I wonder how the wavelets behave when pushed too hard?
Also, trying to be constructive - If there were still images with objects lined-up so we could compare the different techniques with a reference and see the difference, that would be easier to read than a lot of fast-moving randomly-colored objects.
- jesse__ 2y ago+1 for either slower moving or static comparison images