3 ms·
If it comes down to immutability and copies being a bottleneck, a solution is probably to move more of the core game state into native code (like with Zig), but
by toast0 2y ago
If it comes down to immutability and copies being a bottleneck, a solution is probably to move more of the core game state into native code (like with Zig), but fault tolerance, scalability, and concurrency seem like important things for a MMO.
Hot loading is pretty nice too.