4 ms·
I need to run some more numbers, but the dismissal of raytracing on performance grounds seems inaccurate to me at first glance. Note that they inflate the numbe
by gmueckl 2y ago
I need to run some more numbers, but the dismissal of raytracing on performance grounds seems inaccurate to me at first glance. Note that they inflate the number of ray intersections by including shadow tests. That number shrinks dramatically when you ignore shadowing and refraction as the final implementation does.
- dsp_person 2y agoit would be cool to see a more comprehensive comparison including methods with raytracing they have MLAB in their performance comparison table, is that ray traced? from this blog i think it sounds like it there's a rasterized version and a way to use ray tracing https://interplayoflight.wordpress.com/2023/07/30/raytraced-order-independent-transparency-part-2/ https://interplayoflight.wordpress.com/2023/07/30/raytraced-...