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When I was a teenager, I was hired to port Platypus to the Mac. It is, by far, the most incomprehensible code base I've ever worked on. It consisted of just on
by reitzensteinm 14y ago
When I was a teenager, I was hired to port Platypus to the Mac. It is, by far, the most incomprehensible code base I've ever worked on.
It consisted of just one big 15,000 line file, containing three functions. Logic was driven by gotos and global arrays.
I couldn't make sense of any of it, so the source had to be treated as a black box to which wrapper layers were applied.
It always amazed me how much Anthony persevered to make the game fantastic. He couldn't program very well (and was the first to admit it), but it never stopped him from doing a better job of the game than most programmers I know would have - polished and bug free.
That was quite a source of inspiration for me - I've since spent the last seven years making games full time at my own companies, with much the same Just Get It Done attitude.
I'm really looking forward to his next game, Cletus. Cool guy.