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This is cool but the interface could use some tweaks to be useable, or at least more consistent with actual Google Street view. - transitions do not animate
by pimlottc 2y ago
This is cool but the interface could use some tweaks to be useable, or at least more consistent with actual Google Street view.
- transitions do not animate between camera positions
- positions are spaced so far apart that it's not clear how they are connected. Google Street View normally has many positions close together, so you always have a sense of where you are relative to your last position.
- acceleration for spinning the viewpoint is too high, I kept overshooting my target and having to go back and forth, dropping down to a slower speed for accuracy.
- the icons disappear when you click, which no explanation to get them back. I didn't even realize they were off at first and just thought there weren't many icons
- the "info" icon enlarges on hover, suggesting it's interactive if you click on it, but nothing happens
- arrows on the ground would be nice
Some of these are a bit nit-picky, but if you're going to call it "Street View", then you set certain expectations. If you're going for a different experience, it should be called something else.
- drdaeman 2y agoIt also lacks scene consistency. E.g. in the France level I walked into the cathedral (arrow on the building visible at the starting location) and got really confused as the exit was nowhere to be seen (I turned 180° and it wasn't there), arrow icon was on a stained glass window. And if we're going for a wishlist, I'd say it's a shame there's no WebXR support. It has stereoscopic mode already, so WebXR feels like a natural choice.^K Never mind, just realized it's not a software project - just an art project on some platform.