3 ms·
The concept reminds me of Platypus, a side scroller from olden days. The author all the elements from modeling clay, aka plasticine, but lost most of his clay
by jws 14y ago
The concept reminds me of Platypus, a side scroller from olden days.
The author all the elements from modeling clay, aka plasticine, but lost most of his clay in an apartment fire and ended up mushing all the colors together in one ugly grey blob to make enough to make one model at a time, photograph it, and the color it in software.
As time consuming as that sounds, I'm sure my children and I spent more time enjoying it.
Some pictures: http://www.officialplatypusgame.co.uk/media.asp http://www.officialplatypusgame.co.uk/media.asp
The story of the fire: http://www.squashysoftware.com/makingplatypus2.php http://www.squashysoftware.com/makingplatypus2.php
- StavrosK 14y agoOr The Neverhood: http://en.wikipedia.org/wiki/The_Neverhood http://en.wikipedia.org/wiki/The_Neverhood
- reitzensteinm 14y agoWhen I was a teenager, I was hired to port Platypus to the Mac. It is, by far, the most incomprehensible code base I've ever worked on. It consisted of just one big 15,000 line file, containing three functions. Logic was driven by gotos and global arrays. I couldn't make sense of any of it, so the source had to be treated as a black box to which wrapper layers were applied. It always amazed me how much Anthony persevered to make the game fantastic. He couldn't program very well (and was the first to admit it), but it never stopped him from doing a better job of the game than most programmers I know would have - polished and bug free. That was quite a source of inspiration for me - I've since spent the last seven years making games full time at my own companies, with much the same Just Get It Done attitude. I'm really looking forward to his next game, Cletus. Cool guy.