7 ms·
It's interesting how much this is still the case. I was just thinking about it myself when considering the new remake of Silent Hill 2. It's mostly beloved for
by zerocrates 2y ago
It's interesting how much this is still the case.
I was just thinking about it myself when considering the new remake of Silent Hill 2. It's mostly beloved for its story and it spends a lot of time on that, and there's of course a lot of survival-horror combat in between. But beyond that there's another horror game (and just game) staple: lots of puzzles.
The SH2 remake aimed to be very faithful so was always going to have a bunch of puzzles (Silent Hill games typically have had a separate difficulty setting just for the "riddles"). But it's one of those things that you still almost have to have, particularly as a horror for some reason.
Silent Hill 2 is actually a case where even the "obligatory" elements operate pretty well in service of its themes, but plenty of the time games have these things just to have them.
- I_AM_A_SMURF 2y agoHeh. Resident Evil 1 feels like a (well designed) escape room.